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ISSUE 4

Times Global Journal - Issue 4

Dr. G. Venkatesh,
Chief Technology and Strategy Officer, Head-Product Division, Sasken Communication Technologies Ltd.

Next generation handsets” is in itself an oxymoron. When the word “handset” was originally coined, it stood for “ the part of a telephone, containing both receiver and transmitter (and sometimes dial) that is held in the hand”, which brings to mind the image of a heavy (black) instrument connected through a coiled cable to a cradle. Today, this humble instrument is being transformed into a light, sleek and attractive personal information and entertainment device that bears little resemblance to its original form. The next generation could see this transformation completed, hence prompting the question – will we continue to refer to such a device as a handset?

Not only is the word handset inappropriate, the phrase “next generation” is confusing when applied to mobile handsets. We use “generation” to denote a step in the evolutionary sequence, and “next” means these steps are well spaced in time. For example, the evolution of the PC is clocked by the introduction of new processors from Intel; likewise LCD TVs by new generation LCD panels and video players by new video encoding standards. In each of these systems, we see the introduction of a small number of fresh device models each year, and major platform variations are directed by the step evolution in the performance of one or more component technologies. Mobile phones on the other hand seem to change in a continuous blur,with hundreds of new models being introduced each year. These models seem to be derived more from the innovative integration of component technologies than from the step evolution of these component echnologies into the next generation.

Nevertheless, there are some defining market trends that seem to have a strong bearing on the shape of future mobile devices. Let us look at some of these. To start with, the mobile phone is increasingly becoming a powerful computing device. If we open up a basic mobile phone, we find inside it a processor running at over 100 MHz clock frequency and memory of about 16 MB. It can connect to the internet using GPRS giving a data transfer rate of about 30 Kbps. Some of these devices also carry a SD card that can store up to 1GB of data. Thus, even a basic mobile phone today compares favourably with a Pentium-I PC sold in the early 1990s – which had a 133 MHz processor, 16 MB of RAM, 1-2 GB of disk and connected to the internet through a 33.6 Kbps dial up modem. Remember that it was this configuration that kicked off the PC revolution spawning thousands of applications over a decade. Are we going to witness a similar revolution with the mobile phone over the next decade? If so what are these thousands of new mobile applications going to look like?

One is tempted to think about mobile-Internet applications along the same lines as PC-Internet applications. There is one notable difference though. The PC came before the Internet, whereas the mobile phone arrived much after the Internet. Since the PC was the main device to access the Internet, most of the Internet content is developed with the PC I/O in mind. From the point of view of the developed world which has extensive PCInternet experience, the mobile phone becomes a constrained device with clumsy I/O and poor display. For example, the iPhone is considered a more exciting device because it provides a more genuine browser experience comparing favourably with the PC experience. But this is an inverted world view. To see this, we should note that the mobile phone has several facets that go way beyond the PC. For instance, a mobile phone can connect and relate to physical objects more readily by assimilating imaging and projection, location (GPS), navigation and near field communications (NFC), accelerometers and other sensors, and haptic feedback technologies. This suggests that we could attempt more natural I/O schemes with mobile phones, and then it would be the PC’s keypad, mouse and display system that would look artificial and clumsy! As an example, we can contrast Nintendo’s Wii which uses accelerometer devices to combine physical activity with games with Sony’s PS3 that persists with conventional I/O but pushes the limits of performance. The Wii comes out better from the perspective of providing a holistic user experience.

In an encouraging reversal of fortunes, it is entirely possible
that such radical innovation in mobile applications may actually appear from the emerging markets like India precisely because they have not yet been damaged by the influence of the Internet experience. Witness for example the rapid spread in India of SMS based applications that substitute Internet online transactions.

If such SMS systems become widely available, it could pre-empt the need for customers to purchase and use PCs, further driving the need for such mobile applications! Then the mobile phone would not only be the first interactive digital personal device that an Indian could possess, but it could well be the only one. An entire new mobile application ecosystem could thus take root in India.

Another major trend to watch is the democratisation of content. Anyone who has seen the videos on YouTube will readily agree that the amateur content available there is at least as interesting as the numerous video programs developed by the media companies for the masses. In fact a lot of the content on YouTube is generated using mobile phone video cameras, simply because that is the only device available at hand when the (unexpected) event being video-graphed is taking place.

The mobile phone combined with video archival and search has thus unshackled the creation of content from the media houses. The democratisation of content is complete when people start to share, talk about and rate such content. It is only a matter of time before mobile phones become the primary tool that facilitate creating, uploading, communicating, sharing, displaying and rating of amateur content.

Along with democratisation of content, we are also seeing the personalisation of content. At one time, the television in the living room brought the family together every evening to watch the popular family serials broadcast over the few channels. Today, with the rapid proliferation of new content and repacked content from the archives, it is not unusual to find each member of the family watching their own programs on their personal TVs.

Tomorrow, with the availability of content anytime anywhere, it is entirely possible that the viewing of content migrates entirely to personal devices that are mobile. In order to facilitate such personalisation, the device will have to provide good tools for interactive content search. Personal media on the PCInternet works well because the PC Internet browser is well suited for pulling the content we need.

The mobile phone seems much better suited for pushing information rather than pulling – as examples consider originating a voice call, sending a SMS, email, etc. Push email systems like Blackberry work well because all the email from the enterprise server is pushed to the phone client (though only in digest form). Personalisation through mobile phones could spawn interesting new applications that use Internet agents or Avatars that learn enough about a person’s preferences to be able to act on her behalf to mediate between pull on one side (Internet) and push on the other (mobile phone).

All this brings us to the conclusion that the mobile phone of the future is unlikely to be seen as a device in isolation. The personal devices in the hands of each person will come alive when combined with innovative applications running on the Internet platform. It is only through the seamless and intuitive combination of device and application that we can savour the next generation experience.

 
 
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